Telos vs Ludiz
A side-by-side comparison built from both listings. Blank cells mean the company has not given that detail; we never guess.
| Detail | ||
|---|---|---|
| What it does | A cloud platform to build, run, and evolve software from declarative goals | No-code gamification platform for creating company games with AI or custom design |
| Stage | MVP | Not given |
| Founded | Not given | Not given |
| Based in | US | FR |
| Pricing model | Freemium | Not given |
| Pricing | Starter: $0/mo + usage-based billing with one-time $50 usage credit (limited availability). Pro: $99/workspace/mo + usage-based billing. Enterprise: Custom pricing. Usage-based billing covers managed inference, compute, and storage. Inference options include telos/default (balanced), telos/max (fron | Free plan (no credit card required, unlimited game building, 1 AI-generated game and 1 AI image for life). Creator: €9/month or €90/year (2 AI games/month, 2 publications/month, 50 players/game). Pro: €29/month or €290/year (6 AI games/month, 6 publications/month, 500 players/game). Team: €890/year |
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| What makes it different |
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| Community votes | 0 | 0 |
| DR (Domain Rating by Ahrefs) | 4 no change since last check | 29 no change since last check |
| Trust Flow (Majestic) | 2 | 23 |
| Citation Flow (Majestic) | 22 | 30 |
| Referring domains (Majestic) | 42 | 46 |
5 details filled in for both companies.